PRESENTATION
Pixel Playground is a group of 25 CITM students who have come together to create a video game as part of their 3rd year Project. Using our own engine during the past semester we developed a bullet hell top-down shooter video game based on the Guardians of the Galaxy.
With you all, Guardians of the Galaxy: Battle for the Universe!
METHODOLOGY
In order to develop our game, in Pixel Playground we used The Scrum methodology to achieve a better team organization, setting up milestones depicted in eight different deliveries.
01
Concept Discovery
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Explore ideas, themes, and gameplay mechanics.
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Define the vision and direction of the game.
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Conduct brainstorming sessions.
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Create concept art.
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Conduct research.
02
Vertical Slice I
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First iteration on the technical documentation.
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Getting the technology required ready.
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First pass on the GDD.
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Develop a small portion of the game.
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Showcase core mechanics, art style, and overall experience.
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Provide a demonstration of gameplay.
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Help stakeholders and developers understand the game's potential.
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Inform further development decisions.
03
Vertical Slice II
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Expand the scope and content of the game.
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Implement more features, mechanics, and content.
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Provide a more comprehensive demonstration of the gameplay experience.
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Showcase additional elements of the game's design.
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Refine and iterate on the core mechanics and features.
04
Alpha I
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Milestones in game development.
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Implement the majority of planned features and content.
05
Alpa II
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Incomplete and potentially buggy state.
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Progressive iterations with improvements based on feedback and testing.
06
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Identify and address issues.
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Refine gameplay mechanics.
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Test overall stability and performance.
Alpha III
07
Beta
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Final testing phase before release.
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Feature-complete version of the game.
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Collect extensive feedback.
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Address any remaining concerns or glitches.
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Polish the game based on user testing.
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Ensure a polished and enjoyable experience for players.
08
Gold
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Completion stage of the game.
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Ready for distribution and release.
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All major bugs and issues resolved.
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Considered final and stable.
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Master copy for mass production and distribution.
HACKNPLAN
To keep track of our work pace we logged our daily activity both in Discord and KachnPlan. Assigning each task to its corresponding category
Programming
Art
Design
Audio
Marketing
Contact Us
Contact
Social
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