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PRESENTATION

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Pixel Playground is a group of 25 CITM students who have come together to create a video game as part of their 3rd year Project. Using our own engine during the past semester we developed a bullet hell top-down shooter video game based on the Guardians of the Galaxy. 

With you all, Guardians of the Galaxy: Battle for the Universe!

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PIXEL PLAYGROUND

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Pixel Playground is comprised of a single producer, three department leads (one for each department), and three departments: ten programmers, seven designers, and eight artists.

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METHODOLOGY

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In order to develop our game, in Pixel Playground we used The Scrum methodology to achieve a better team organization, setting up milestones depicted in eight different deliveries.

01

Concept Discovery

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  • Explore ideas, themes, and gameplay mechanics.

  • Define the vision and direction of the game.

  • Conduct brainstorming sessions.

  • Create concept art.

  • Conduct research.

02

Vertical Slice I

  • First iteration on the technical documentation.

  • Getting the technology required ready.

  • First pass on the GDD.

  • Develop a small portion of the game.

  • Showcase core mechanics, art style, and overall experience.

  • Provide a demonstration of gameplay.

  • Help stakeholders and developers understand the game's potential.

  • Inform further development decisions.

03

Vertical Slice II

  • Expand the scope and content of the game.

  • Implement more features, mechanics, and content.

  • Provide a more comprehensive demonstration of the gameplay experience.

  • Showcase additional elements of the game's design.

  • Refine and iterate on the core mechanics and features.

04

Alpha I

  • Milestones in game development.

  • Implement the majority of planned features and content.

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05

Alpa II

  • Incomplete and potentially buggy state.

  • Progressive iterations with improvements based on feedback and testing.

06
  • Identify and address issues.

  • Refine gameplay mechanics.

  • Test overall stability and performance.

Alpha III

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07

Beta

  • Final testing phase before release.

  • Feature-complete version of the game.

  • Collect extensive feedback.

  • Address any remaining concerns or glitches.

  • Polish the game based on user testing.

  • Ensure a polished and enjoyable experience for players.

08

Gold

  • Completion stage of the game.

  • Ready for distribution and release.

  • All major bugs and issues resolved.

  • Considered final and stable.

  • Master copy for mass production and distribution.

HACKNPLAN

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To keep track of our work pace we logged our daily activity both in Discord and KachnPlan. Assigning each task to its corresponding category

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Programming
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Art
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Design
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Audio
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Marketing

Contact Us

Contact

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©2023 Pixel Playground.  All rights Reserved.  Proudly created with Wix.com

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