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PRESENTATION
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Pixel Playground is a group of 25 CITM students who have come together to create a video game as part of their 3rd year Project. Using our own engine during the past semester we developed a bullet hell top-down shooter video game based on the Guardians of the Galaxy.
With you all, Guardians of the Galaxy: Battle for the Universe!
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METHODOLOGY
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In order to develop our game, in Pixel Playground we used The Scrum methodology to achieve a better team organization, setting up milestones depicted in eight different deliveries.
01
Concept Discovery
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Explore ideas, themes, and gameplay mechanics.
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Define the vision and direction of the game.
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Conduct brainstorming sessions.
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Create concept art.
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Conduct research.
02
Vertical Slice I
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First iteration on the technical documentation.
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Getting the technology required ready.
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First pass on the GDD.
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Develop a small portion of the game.
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Showcase core mechanics, art style, and overall experience.
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Provide a demonstration of gameplay.
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Help stakeholders and developers understand the game's potential.
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Inform further development decisions.
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03
Vertical Slice II
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Expand the scope and content of the game.
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Implement more features, mechanics, and content.
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Provide a more comprehensive demonstration of the gameplay experience.
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Showcase additional elements of the game's design.
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Refine and iterate on the core mechanics and features.
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04
Alpha I
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Milestones in game development.
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Implement the majority of planned features and content.
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05
Alpa II
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Incomplete and potentially buggy state.
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Progressive iterations with improvements based on feedback and testing.
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06
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Identify and address issues.
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Refine gameplay mechanics.
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Test overall stability and performance.
Alpha III
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07
Beta
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Final testing phase before release.
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Feature-complete version of the game.
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Collect extensive feedback.
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Address any remaining concerns or glitches.
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Polish the game based on user testing.
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Ensure a polished and enjoyable experience for players.
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08
Gold
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Completion stage of the game.
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Ready for distribution and release.
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All major bugs and issues resolved.
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Considered final and stable.
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Master copy for mass production and distribution.
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HACKNPLAN
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To keep track of our work pace we logged our daily activity both in Discord and KachnPlan. Assigning each task to its corresponding category
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Programming
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Art
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Design
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Audio
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