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WIWA ENGINE
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Wiwa engine is a 3D Game Engine developed by Victor Zaro(@ZaroDev) and Pablo Llorente(@Xymaru) during the Game Engines subject. Give in it continuity, nowadays we, Pixel Playground, are using it to develop GotG: Battle for the Universe. The engine is based on a full ECS system, and it's meant to have modern features as PBR and C# scripting.
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General
GameObjects and Components based on ECS system, including prefabs implementation and allowing for static setting for objects in order to optimize space-partition (done with Octrees).
The engine is based on a full ECS system, with features as prefab implementation, PBR and C++ scripting and JSON serialization system.
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Audio
Wiwa engine audio runs fully on Wwise engine, supporting .wav and .bank. The recommended sample rate is 44100 Hz at 160 Kbits/s rate.
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Animation
Support for blending, interpolation and skinning. Creation of multiple animations via the editor’s animator.
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Engine Standart Minimum Requirements
Processor: AMD FX-6350
Memory: 2GB RAM
Graphics: NVIDIA GeForce GTX 650
Storage: 10 GB available space
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